ABOUT ME
I have 5 months of experience in 3D game animation and three years of general experience in various fields within the game design industry and have been a part of a handful of game projects where I have worked on all manner of fields, ranging from 3D animation and model rigging to level design, as well as narrative design. With each game project I am a part of, I challenge myself to become better at whatever task I'm given. I am very adaptable, am completely willing to learn new things, such as programs and techniques, on the fly, and am constantly expanding my repertoire of skills, such as learning how to model in Maya. I also make sure to be consistently on time with deliverables, whatever those may be.​
Having grown up with a myriad of different consoles, genres, and games, my influences lie all over, ranging from massive Triple A releases such as Elden Ring, to far more niche indie games such as Goob and Balloons DX. Every game, despite the large diversity of titles, has an element to it that have inspired and continue to inspire me to strive for more and to give me ideas to implement in my own games.
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